Summary

Born of Edgar Pierre Jacobs' imagination during the post-WWII period, Professor Philip Mortimer, nuclear physicist, and Captain Francis Blake, dashing head of MI5, are legendary heroes of the 9th art. The author, a close relative of Hergé, appreciated the excessive and the astonishing that could be found within the scope of scientific invention; his heroes, very much ahead of their time, discover extraordinary objects and phenomena through their uncommon adventures. Before devoting himself exclusively to them, Edgar Pierre Jacobs collaborated with Hergé and took part in the realisation of “Tintin in the Congo”, “Tintin in America”, “The Blue Lotus”, “King Ottokar's Sceptre", "The Seven Crystal Balls", and the "Prisoners of the Sun".

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V27 Blake & Mortimer

Eazycomics

Tasked by the queen to close the ‘Septimus Wave’ case once and for all, Captain Blake is facing a daunting task, for many questions remain unanswered. Where did the spaceship buried beneath London come from? What became of Lady Rowana and Professor Evangely? Meanwhile, Mortimer is trying to pull Olrik out of the catatonic state the villain has been in since his encounter with the ship’s occupant. Has the threat to the nation truly been vanquished?

V26 Blake & Mortimer

Eazycomics
(4)

Mortimer is brought to the camp of General Li Hsi, the Chinese warlord, where he is reunited with a seriously injured Nasir. The professor was kidnapped in order to recover the archaeological proof of the general’s imperial lineage, but also to repair the Red Wing, a formidable combat aircraft Olrik unwittingly delivered. While Blake moves heaven and earth to find him and protect Hong Kong, Mortimer escapes to go in search of the only thing that can save Nasir: a legendary pearl …

V25 Blake & Mortimer

Eazycomics
(8)

World War Three is over. Basam Damdu has been defeated. England can breathe and begin the rebuilding process … or so it thinks. In China, unfortunately, Mao’s Communists keep bowling over Chiang Kai-shek’s troops, and are threatening Hong Kong. And General Xi-Lee, a ruthless warlord, has dreams of becoming the new Qin Shi Huang – first Emperor of China. When a relic of that very emperor is discovered by an acquaintance of Mortimer, things take a turn for the worst …

V24 Blake & Mortimer

Eazycomics
(8)

In Venice, a boating accident leads to the discovery of a 400 year old text bearing the signature ‘W.S.’ and promising the truth about the ‘Shakespeare mystery’. That very night, someone tries unsuccessfully to steal the precious document. The discoverer, Marquis Stefano Da Spiri, decides to send a copy of the document to a specialist of the Bard in London for stylistic authentication. As for the original, he entrusts it to an old comrade in arms from WW2: Captain Francis Blake…

V23 Blake & Mortimer

Eazycomics
(6)

Professor Sató, who has made incredible advances in the field of cybernetics, has been kidnapped by Olrik. A cautious man, Sató had revealed to Professor Mortimer the hiding place of the three formulae that govern his discoveries, and asked him to protect them if need be. Unfortunately, Mortimer is eventually captured as well, and Olrik makes a robotic copy of him to retrieve the formulae. Now, though, Captain Blake is coming to Japan, hell bent on finding his old friend…

V22 Blake & Mortimer

Eazycomics
(8)

One evening in Tokyo, air traffic controllers detect an unknown flying object and send two aircraft to intercept and identify it. However, the fighters’ last message before they crash into each other is ‘ryu’ – dragon! The whole business has deeply upset Professor Sato Akira, and he calls upon his friend Mortimer, who can always be counted upon for good advice. But before he’s even received the invitation, Mortimer is already targeted by men hell bent on getting rid of him…

V21 Blake & Mortimer

Eazycomics
(9)

1944. England is still locked in a struggle to the death with Nazi Germany. But already a new threat looms among the peaks of the Himalayas. For now, though, Squadron Leader Blake, having saved London from a German prototype, is assigned to a top secret mission, during which he meets with an old friend he hasn’t seen since India: Philip Mortimer. Soon, the pair are introduced to an officer working for Allied Intelligence: Colonel Olrik...

V20 Blake & Mortimer

Eazycomics
(2)

It’s been several months since the events of The Yellow M, but the evil of Professor Septimus still echoes around London. Important figures of the capital’s jet set come together around the questionable values the mad scientist defended. Olrik is forced to resort to opium in order to forget he was guinea pig. As for Mortimer, he too is trying, albeit for more humanist reasons, to revive certain aspects of Septimus’s work – to Blake’s extreme concern…

V19 Blake & Mortimer

Eazycomics
(7)

Professor Mortimer is bequeathed an old house in France by a former adversary: Miloch, the evil genius of SOS Meteors fame. Along with the house is a letter inviting the Briton, as the only man of worthy intellect, to discover a fabulous invention left behind by the departed. Following recorded instructions, Mortimer activates the device … and wakes up a hundred million years in the past! Thus begins an incredible odyssey through time…

V18 Blake & Mortimer

Eazycomics
(2)

1919. Colonel Lawrence – Lawrence of Arabia – has an unpleasant meeting with an MI5 agent who confiscates his manuscript of The Seven Pillars of Wisdom. 35 years later, Oxford is shaken by a series of burglaries at the Ashmolean Museum, at the same time as Blake learns of the death of an old friend. The captain begins an investigation, while Mortimer looks into the thefts… But what dark connection does all of this have with Lawrence or Blake’s own past?

V17 Blake & Mortimer

Eazycomics
(9)

The captain and the professor have finally made it to the secret base with the Swordfish blueprints, and construction has begun on the extraordinary machines. Olrik hasn’t had his last word, though, and he is ready to take tremendous risks to locate the world’s last bastion of resistance and freedom. A race against time is on between Imperial forces on one side and Mortimer’s teams of engineers on the other... The fate of civilisation is at stake.

V16 Blake & Mortimer

Eazycomics
(7)

Fleeing the devastation of World War III, Blake, Mortimer and Nasir have been trying to reach a secret base with the blueprints for a new weapon, the Swordfish. But the forces of the Yellow Empire are hot on their trail, and soon Mortimer is captured. While Blake works tirelessly at coordinating the various resistance movements on the planet, the professor is forced to endure captivity, threats and torture from their eternal enemy, Olrik.

V15 Blake & Mortimer

Eazycomics
(8)

In a past almost, but not entirely, like ours, the world lives in dread of a new power, an empire centred in Tibet and led by a megalomaniac. When the inevitable attack comes, it destroys all opposition, and capital cities across the planet are left burning. But, in Great Britain, Professor Mortimer, inventor of a mysterious weapon named the Swordfish, and his friend and protector Captain Blake, have escaped the destruction, and must make their way to a secret base...

V14 Blake & Mortimer

Eazycomics
(5)

Captured and then abandoned by Olrik, Mortimer is now lost at sea with no provisions. Fortunately, he can always count on Blake. Once reunited, and with the help of some old friends, the two British gentlemen continue their dangerous mission to stop Von Stahl from resurrecting the Third Reich using the evil power of the 30 pieces of silver… a mission that will take them throughout Greece and into the very Kingdom of Hades!

V13 Blake & Mortimer

Eazycomics
(5)


In Pennsylvania, Olrik escapes a federal prison by helicopter after a bloody attack. With Blake forced to cut short his holidays at the news, a disappointed Mortimer turns his attention to Greece, where an earthquake has uncovered an ancient chapel. Before long, people are trying to kill Mortimer over a mysterious Roman silver coin. Could the long-lost relic be one of the 30 denarii paid to Judas for his betrayal of Jesus? And who exactly covets it so much?

V12 Blake & Mortimer

Eazycomics
(5)


Deep under Sao Miguel island, rumoured to be the last emerging part of Atlantis, Professor Mortimer has discovered samples of a mysterious radioactive metal. Could it be the Atlanteans’ legendary orichalcum? When he and his friend Blake set out on an expedition into the depths to find out, sabotage occurs in the form of their old opponent Olrik. And soon, all three will be embroiled in a power struggle far bigger in scope than they could have imagined.

V11 Blake & Mortimer

Eazycomics
(4)

Several months after their adventures in Antarctica, Blake and Mortimer are back in England. Still somewhat shaken after his ordeal, the professor is ordered by his doctor to get some rest. In typical Mortimer fashion, he decides to spend his holidays in Africa… looking for a lost civilisation! Accompanied by Nastasia Wardynska and an old flame of his, he begins tracking down a culture that is older than any ever recorded—but someone is dogging their every step…

V10 Blake & Mortimer

Eazycomics
(5)

Blake, Mortimer and Nasir are en route to Antarctica, hoping to locate Olrik and his Indian and KGB allies and to stop his attack on the Brussels Universal Exposition. Little do they know that their old adversary isn’t the one in charge this time. In the frozen wasteland of the sixth continent, Mortimer will be reunited with an old acquaintance and solve the enigma of his younger days—at a terrible price.

V9 Blake & Mortimer

Eazycomics
(5)

Philip Mortimer spent his youth in the land of the Maharajas. He loves India, but his last visit there did not end well. Now, many years later, the famous Professor Mortimer is in charge of the British pavilion at the Brussels Universal Exposition. When strange phenomena begin disrupting preparations, Mortimer and his friend Blake set off on a trail that will take them to the sixth continent—to confront an old and unexpected enemy.