Summary

Reporting on a commercial flight where everyone aboard lost their memories, a young journalist stumbles onto a much bigger story, the topsecret Mind Management program. Her ensuing journey involves weaponized psychics, hypnotic advertising, talking dolphins, and seemingly immortal pursuers, as she attempts to find the flight's missing passenger, the man who was MIND MGMT's greatest success—and its most devastating failure. But in a world where people can rewrite reality itself, can she trust anything she sees? Collects MIND MGMT #1#6. "Matt Kindt is the man. Superb series." —Junot Diaz, Pulitzer Prizewinning author

Genre

Sci-Fi

Publisher

Dark Horse
New

V6 MIND MGMT

(1)

The loss of every friend, every lover, every memory, it's all led to this--the ultimate showdown! Meru gathers her allies against the Eraser's new MIND MGMT regime, but the final fight can't be won with blades, bullets, or bombs--this is a battle of minds! Collects the final issius of MIND MGMT #31-#36!

V5 MIND MGMT

The mission to stop Mind Management's reformation has fallen apart, with Lyme, Dusty, Bill, and Perrier all dead or missing. After nearly losing her mind at the hands of the Eraser, Meru finds herself alone in a world of rogue mind managers. To press on, she'll need to seek out the Management's oldest living agent . . . the First Immortal, rumored to still be alive in the South American jungle. And as the true history of the Eraser is revealed at last, sides are chosen and the final line is drawn! Collects MIND MGMT #25-#30!

V4 MIND MGMT

The second half of Matt Kindt's MIND MGMT epic begins with just as many questions as the first! Meru is back on the team, but can she ever trust Lyme again? What role did the Magician play in the Management's history of the 1960s through the 1980s? And what is the secret of the Seven Immortals? This brain-bending new collection features new characters, shocking twists, an astonishing "silent" issue, and--at last--the life and times of Henry Lyme! Collects MIND MGMT #19-#24 and a story from Dark Horse Presents #31.

V3 MIND MGMT

Volume 3 of Mind MGMT sets in motion events that will bring each of the stories together in an explosive confrontation! Collects "The Home Maker" from MIND MGMT #13-#17 and "The Zoo Keeper" from #18. The A.V. Club said this about Mind MGMT: "Striking the perfect balance of high-concept narrative, personal drama, and visual innovation, Mind MGMT is a comic that doesn't let go once it grabs hold of your brain."

V2 MIND MGMT

We've learned some of the secrets of Henry Lyme; now get ready to meet the rest of Mind Management! With the remains of the Management attempting to reform and hot on Lyme's tail, the former spy is forced to seek help from other defectors around the globe, including the deadly Futurist, Duncan! Meanwhile, losing her memory has barely slowed journalist Meru down, as an attempt on her life puts her back on the hunt for Mind Management—and on a collision course with the terrible truths Lyme has hidden from her! Collecting MIND MGMT #7–#12, plus stories from Dark Horse Presents and i09! * Foreword by Scott Snyder (Batman, American Vampire)! * Matt Kindt's (JLA, 3 Story) game-changing series ups the stakes!

V1 MIND MGMT

(1)

Reporting on a commercial flight where everyone aboard lost their memories, a young journalist stumbles onto a much bigger story, the topsecret Mind Management program. Her ensuing journey involves weaponized psychics, hypnotic advertising, talking dolphins, and seemingly immortal pursuers, as she attempts to find the flight's missing passenger, the man who was MIND MGMT's greatest success—and its most devastating failure. But in a world where people can rewrite reality itself, can she trust anything she sees? Collects MIND MGMT #1#6. "Matt Kindt is the man. Superb series." —Junot Diaz, Pulitzer Prizewinning author

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